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Every flame goes out. A match, a candle, a lamp each burns for a while and then is gone. But fire itself has never gone out. It passes from flame to flame, and they call that the Will of Fire. Run, jump and dash across nine levels of floating islands to carry it home to the Eternal Fire.

Your life is a clock The number in the middle of the screen is how many seconds of flame you have left, and it is always counting down.

  • Burn lamps to live longer. Run through a diya for +3 seconds, a candle for +5, or a lantern for +8.
  • Your moves cost you. A double jump burns a second, and so does a dash.
  • Nothing you stand on lasts. Paper catches fire under your feet. Wax melts. Glass blinks in and out. Stone crumbles. Water puts you out, drops fall from the dark, wind gusts and rain make you burn faster.

Nine levels Kindling · Updraft · Paper Bridges · Wax Garden · Drip · Draft · Monsoon · Ashfall · Will of Fire Each level adds something new and gets harder. Each has one checkpoint: step on the rune circle to light its braziers. Lives are unlimited, so when you go out you start again from your last checkpoint. In the final level, the way behind you falls away as you climb.

Coming back for more

  • Medals: each level has gold and silver par times.
  • Ghost: race a pale copy of your best run.
  • Hidden lanterns: every level has one off the main path.
  • Assist mode: your flame burns 30% slower, for anyone who just wants to see the ending.

Controls

  • Move: WASD or arrow keys (gamepad: left stick)
  • Look: mouse (right stick)
  • Jump: Space (A). Press again in the air to double jump.
  • Dash: Shift (B, X or RB)
  • Back to checkpoint: R (Y)
  • Pause: Esc (Start)
  • Full screen: F
Published 11 days ago
StatusReleased
AuthorWaseemk1204
GenreSurvival
Tags3D, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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last-flame-web.zip 219 kB

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