It's 1:30 AM, the night before the Endsem. The hostel gate has been chained since 11, your stomach is growling, and the whole block just went dark: load-shedding. Bhaiya's Maggi Point outside the gate is open till 3. Warden Saab is awake, and he has a torch.

Sneak out of your room, down the wing, past the warden's torch and through the gates using nothing but what a hostel has lying around.

  • Light is everything. Darkness hides you. His torch beam doesn't. Neither does yours.
  • Jugaad, not keys. Search almirahs, beds and tables. Bobby pin + compass = lock pick. Hanger + steel scale = lambi kundi. Every lock has more than one way through.
  • Distract him. Throw a steel glass, leave your phone with an alarm, switch on the common-room radio, or knock on a sleeping student's door.
  • The twist. Halfway through, the power comes back. Tube lights everywhere, twenty students cramming in the corridors, and Warden Saab can see the whole corridor. Hide in plain sight in a study circle, or jugaad the power off again.
  • Comic all the way. Toon-shaded 3D with ink outlines, sound effects that pop up in the world ("KHATAK!", "DHADAAM!", "SLURRRP"), and comic-page cutscenes.

Get caught and you're marched back to your room. Get caught too often and... Papa ko phone.

Controls (keyboard + mouse): WASD move · mouse look · Shift run (loud!) · C crouch · F phone torch · E use (hold for longer jobs) · 1–6 pick an item · G combine · Q drop · click / V throw · P pause · M mute. Phone: landscape, joystick on the left, drag on the right to look, on-screen buttons.

Three difficulties (Aasaan, Theek-thaak, Warden Mode). A short tutorial runs the first time. About 10–15 minutes.

Made solo for the IIT-H Game Jam (themes: Comic · Twist · Light) by Mohammad Waseem Khan. Built from scratch in plain JavaScript and Three.js. Source: https://github.com/Waseemk1204/IIT-H

Published 11 days ago
StatusReleased
PlatformsHTML5
AuthorWaseemk1204
GenreSurvival
Tags3D, Comics
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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